// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanAudioTrack.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MetaHumanAudioTrack) UMetaHumanAudioTrack::UMetaHumanAudioTrack(const FObjectInitializer& InObjectInitializer) : Super{ InObjectInitializer } { // This disables the "Add Section" entry in the track's context menu SupportedBlendTypes = FMovieSceneBlendTypeField::None(); }