// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetaHumanSpeech2Face : ModuleRules { public MetaHumanSpeech2Face(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "ControlRig" }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "Json", "JsonUtilities", "NNE", "AudioPlatformConfiguration", "Projects", "Slate", "SlateCore", "MovieScene", "MovieSceneTracks", "LevelSequence", "AssetRegistry", "MetaHumanCore", "SignalProcessing", "MetaHumanCoreTech", }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange(new string[] { "ToolMenus", "ContentBrowser", "UnrealEd" }); } } }