// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Defs.h" #include namespace TITAN_API_NAMESPACE { struct OpenCVCamera { int32_t width; int32_t height; float fx; float fy; float cx; float cy; float k1; float k2; float k3; float p1; float p2; //! Transform from world coordinates to camera coordinates in column-major format. float Extrinsics[16]; }; } // namespace TITAN_API_NAMESPACE