// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MovieSceneTextTrackEditor : ModuleRules { public MovieSceneTextTrackEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", } ); } }