// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "HAL/Platform.h" #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/NodeRange.h" #include "MuT/NodeMaterial.h" #include "MuT/NodeImage.h" #define UE_API MUTABLETOOLS_API namespace UE::Mutable::Private { /** NodeMaterialParameter class. */ class NodeMaterialParameter : public NodeMaterial { public: /** Name of the parameter */ FString Name; /** User provided ID to identify the parameter. */ FString UID; /** Ranges for the parameter in case it is multidimensional. */ TArray> Ranges; TArray ColorParameterNames; TArray ScalarParameterNames; TMap> ImageParameterNodes; public: // Node Interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: // Forbidden. Manage with the Ptr<> template. inline ~NodeMaterialParameter() {} private: static UE_API FNodeType StaticType; }; } #undef UE_API