// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "Math/NumericLimits.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace UE::Mutable::Private { struct FProgram; //--------------------------------------------------------------------------------------------- //! Adds a material to an Instance //--------------------------------------------------------------------------------------------- class ASTOpAddMaterial final : public ASTOp { public: //! Type of switch EOpType Type = EOpType::NONE; ASTChild Instance; ASTChild Material; public: ASTOpAddMaterial(); ASTOpAddMaterial(const ASTOpAddMaterial&) = delete; ~ASTOpAddMaterial(); EOpType GetOpType() const override { return Type; } uint64 Hash() const override; void ForEachChild(const TFunctionRef F) override; bool IsEqual(const ASTOp& OtherUntyped) const override; Ptr Clone(MapChildFuncRef MapChild) const override; void Link(FProgram& Program, FLinkerOptions* Options) override; }; }