// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NNEDenoiserShaders : ModuleRules { public NNEDenoiserShaders(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "RenderCore" }); PrivateDependencyModuleNames.AddRange( new string[] { "Projects", "Renderer", "RHI" }); } }