// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #if USE_ANDROID_JNI #include "Android/AndroidJniGameActivity.h" namespace UE::Jni { struct FWebAuth { using PartialClass = FGameActivity; static void JNICALL handleAuthSessionResponse(JNIEnv* env, jobject thiz, jstring redirectURL); static constexpr FNativeMethod NativeMethods[] { UE_JNI_NATIVE_METHOD(handleAuthSessionResponse) }; }; template struct TInitialize; } #endif