// Copyright Epic Games, Inc. All Rights Reserved. #include "PCGClassTemplate.h" #include "PCGNode.h" #include "PCGSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(PCGClassTemplate) UPCGNativeSettingsClassTemplate::UPCGNativeSettingsClassTemplate(const FObjectInitializer& ObjectInitializer) : UPluginClassTemplate(ObjectInitializer) { PluginName = TEXT("PCG"); SetGeneratedBaseClass(UPCGSettings::StaticClass()); } FString UPCGNativeSettingsClassTemplate::GetFilename() const { return TEXT("PCGTemplateSettings"); } UPCGNativeNodeClassTemplate::UPCGNativeNodeClassTemplate(const FObjectInitializer& ObjectInitializer) : UPluginClassTemplate(ObjectInitializer) { PluginName = TEXT("PCG"); SetGeneratedBaseClass(UPCGNode::StaticClass()); } FString UPCGNativeNodeClassTemplate::GetFilename() const { return TEXT("PCGTemplateSettings"); }