// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class DataRegistryEditor : ModuleRules { public DataRegistryEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AssetTools", "GameplayTags", "DataRegistry", "GameplayTagsEditor", "DataTableEditor", "InputCore", "PropertyEditor", "Slate", "SlateCore", "BlueprintGraph", "Kismet", "KismetCompiler", "GraphEditor", "UnrealEd", "WorkspaceMenuStructure", "ContentBrowser", "EditorWidgets", "ApplicationCore", } ); } } }