// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IDetailCustomization.h" class IDetailLayoutBuilder; class IPropertyHandle; DECLARE_LOG_CATEGORY_EXTERN(LogGameplayEffectDetails, Log, All); class FGameplayEffectDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); private: /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override; IDetailLayoutBuilder* MyDetailLayout; void OnDurationPolicyChange(); };