// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GroomAsset.h" #include "ChaosLog.h" #include "Dataflow/DataflowCore.h" #include "GenerateGuidesCurvesNode.generated.h" /** Build the guides curves from the strands */ USTRUCT(meta = (Experimental, DataflowGroom, Deprecated="5.7")) struct UE_DEPRECATED(5.7, "Use the newer version of this node instead.") FGenerateGuidesCurvesDataflowNode : public FDataflowNode { GENERATED_BODY() DATAFLOW_NODE_DEFINE_INTERNAL(FGenerateGuidesCurvesDataflowNode, "GenerateGuidesCurves", "Groom", "") DATAFLOW_NODE_RENDER_TYPE("GuidesRender", FName("FGroomCollection"), "Collection") public: FGenerateGuidesCurvesDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid()) : FDataflowNode(InParam, InGuid) { RegisterInputConnection(&Collection); RegisterOutputConnection(&Collection, &Collection); } //~ Begin FDataflowNode interface virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override; //~ End FDataflowNode interface /** Managed array collection to be used to store datas */ UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection")) FManagedArrayCollection Collection; /** Max number of guides */ UPROPERTY(EditAnywhere, Category="Geometry", meta = (DisplayName = "Guides Count")) int32 GuidesCount = 0; }; /** Build the curve geometry from a collection containing curves */ USTRUCT(meta = (Experimental, DataflowGroom)) struct FGenerateCurveGeometryDataflowNode : public FDataflowNode { GENERATED_BODY() DATAFLOW_NODE_DEFINE_INTERNAL(FGenerateCurveGeometryDataflowNode, "GenerateCurveGeometry", "Groom", "") public: FGenerateCurveGeometryDataflowNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid()); private: //~ Begin FDataflowNode interface virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override; //~ End FDataflowNode interface /** Managed array collection to be used to store datas */ UPROPERTY(meta = (DataflowInput, DataflowOutput, DisplayName = "Collection", DataflowPassthrough = "Collection", DataflowRenderGroups = "Surface")) FManagedArrayCollection Collection; /** Managed array collection to be used to store datas */ UPROPERTY(meta = (DataflowInput, DisplayName = "Source Curves")) FManagedArrayCollection SourceCurves; /** Curve selection to focus the curves generation spatially */ UPROPERTY(meta = (DataflowInput, DisplayName = "Curve Selection")) FDataflowCurveSelection CurveSelection; /** Max number of guides */ UPROPERTY(EditAnywhere, Category="Geometry", meta = (DataflowInput, DisplayName = "Guides Count")) int32 CurveCount = 0; /** Flag to check if we can merge guides or not */ UPROPERTY(EditAnywhere, Category="Geometry", meta = (DisplayName = "Merge Curves")) bool bMergeCurves = false; };