// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class HairStrandsEditor : ModuleRules { public HairStrandsEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "Engine", "GeometryCache", "HairStrandsCore", "DataflowCore", "DataflowEngine", "InputCore", "MainFrame", "Slate", "SlateCore", "Projects", "ToolMenus", "ContentBrowser", "UnrealEd", "AssetDefinition", "AssetTools", "EditorInteractiveToolsFramework", "AdvancedPreviewScene", "InputCore", "Renderer", "PropertyEditor", "RHI", "LevelSequence", "MovieScene", "MovieSceneTools", "SequencerCore", "Sequencer", "HairCardGeneratorFramework", "CommonMenuExtensions", "RenderCore", "DataflowEditor", "JsonUtilities", "Json", "ApplicationCore", "ToolWidgets", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Analytics" }); AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX" ); } } }