// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassActors : ModuleRules { public MassActors(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MassEntity", "AIModule", "MassCommon", "MassMovement", "MassSpawner", "MassSimulation", "MassReplication", "MassSignals", "NetCore", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } } }