// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "MassSignalTypes.h" #include "IMassSignalsModule.h" DEFINE_LOG_CATEGORY(LogMassSignals) class FMassSignalsModule : public IMassSignalsModule { /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; IMPLEMENT_MODULE(FMassSignalsModule, MassSignals) void FMassSignalsModule::StartupModule() { // This code will execute after your module is loaded into memory (but after global variables are initialized, of course.) } void FMassSignalsModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. }