// Copyright Epic Games, Inc. All Rights Reserved. #include "MassTranslator.h" #include "MassCommonTypes.h" #include "MassEntityQuery.h" //----------------------------------------------------------------------// // UMassTranslator //----------------------------------------------------------------------// #include UE_INLINE_GENERATED_CPP_BY_NAME(MassTranslator) UMassTranslator::UMassTranslator() { bAutoRegisterWithProcessingPhases = true; ExecutionFlags = (int32)EProcessorExecutionFlags::All; } void UMassTranslator::AddRequiredTagsToQuery(FMassEntityQuery& EntityQuery) { EntityQuery.AddTagRequirements(RequiredTags); }