// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MusicEnvironmentTests : ModuleRules { public MusicEnvironmentTests(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MusicEnvironment", } ); } }