// Copyright Epic Games, Inc. All Rights Reserved. #include "DisplayClusterVersion.h" #include "Serialization/CustomVersion.h" const FGuid FDisplayClusterCustomVersion::GUID(0x06C4F6DC, 0xF518B974, 0x87B0C096, 0xE3855B05); FCustomVersionRegistration GRegisterDisplayClusterCustomVersion(FDisplayClusterCustomVersion::GUID, FDisplayClusterCustomVersion::LatestVersion, TEXT("nDisplayVer"));