// Copyright Epic Games, Inc. All Rights Reserved. #include "DisplayClusterICVFXCameraCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FDisplayClusterICVFXCameraCustomVersion::GUID(0x02AA05D1, 0xAF1A4366, 0x92017933, 0x729C6419); // Register the custom version with core FCustomVersionRegistration GRegisterDisplayClusterConfigurationObjectVersion(FDisplayClusterICVFXCameraCustomVersion::GUID, FDisplayClusterICVFXCameraCustomVersion::LatestVersion, TEXT("DisplayClusterICVFXCameraVer"));