// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "DisplayClusterDetailsStyle.h" #include "Framework/Commands/Commands.h" #include "Styling/AppStyle.h" /** Command list for the details drawer */ class FDisplayClusterDetailsCommands : public TCommands { public: FDisplayClusterDetailsCommands() : TCommands(TEXT("DisplayClusterDetails"), NSLOCTEXT("Contexts", "DisplayClusterDetails", "Display Cluster Details"), NAME_None, FDisplayClusterDetailsStyle::Get().GetStyleSetName()) { } virtual void RegisterCommands() override; public: TSharedPtr OpenDetailsDrawer; };