// Copyright Epic Games, Inc. All Rights Reserved. #include "Blueprints/DisplayClusterProjectionBlueprintAPIImpl.h" #include "Blueprints/DisplayClusterProjectionBlueprintLib.h" ////////////////////////////////////////////////////////////////////////////////////////////// // Policy: CAMERA ////////////////////////////////////////////////////////////////////////////////////////////// void UDisplayClusterProjectionBlueprintAPIImpl::CameraPolicySetCamera(const FString& ViewportId, UCameraComponent* NewCamera, float FOVMultiplier) { UDisplayClusterProjectionBlueprintLib::CameraPolicySetCamera(ViewportId, NewCamera, FOVMultiplier); }