// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FRDGBuilder; struct FDisplayClusterShaderParameters_Overlay; /** * API for overlay drawing */ class FDisplayClusterShadersOverlay { public: /** Draws overlay on top of the base texture (refer function arguments) */ static void AddOverlayBlendingPass(FRDGBuilder& GraphBuilder, const FDisplayClusterShaderParameters_Overlay& Parameters); };