// Copyright Epic Games, Inc. All Rights Reserved. #include "Policy/DisplayClusterWarpPolicyBase.h" #include "Render/Viewport/IDisplayClusterViewport.h" #include "Render/Projection/IDisplayClusterProjectionPolicy.h" #include "Components/DisplayClusterCameraComponent.h" #include "Containers/DisplayClusterWarpEye.h" #include "DisplayClusterWarpLog.h" ////////////////////////////////////////////////////////////////////////////////////////////// // FDisplayClusterWarpPolicyBase ////////////////////////////////////////////////////////////////////////////////////////////// FDisplayClusterWarpPolicyBase::FDisplayClusterWarpPolicyBase(const FString& InType, const FString& InWarpPolicyName) : PolicyInstanceId(FString::Printf(TEXT("WarpPolicy_%s_%s"), *InType, *InWarpPolicyName)) { }