// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Render/Warp/IDisplayClusterWarpPolicy.h" #include "Containers/DisplayClusterWarpEye.h" #include "Templates/SharedPointer.h" class IDisplayClusterWarpBlend; /** * Base warp policy */ class FDisplayClusterWarpPolicyBase : public IDisplayClusterWarpPolicy , public TSharedFromThis { public: FDisplayClusterWarpPolicyBase(const FString& InType, const FString& InWarpPolicyName); virtual TSharedPtr ToSharedPtr() override { return AsShared(); } virtual TSharedPtr ToSharedPtr() const override { return AsShared(); } public: virtual const FString& GetId() const override { return PolicyInstanceId; } private: // unique name const FString PolicyInstanceId; };