// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" #include "/Plugin/TextureGraph/SamplerStates.ush" Texture2D Input1; Texture2D Input2; float4 FSH_Min(float2 uv : TEXCOORD0) : SV_Target0 { float4 Value1 = Input1.Sample(SamplerStates_NoBorder, uv); float4 Value2 = Input2.Sample(SamplerStates_NoBorder, uv); return min(Value1, Value2); } float4 FSH_Max(float2 uv : TEXCOORD0) : SV_Target0 { float4 Value1 = Input1.Sample(SamplerStates_NoBorder, uv); float4 Value2 = Input2.Sample(SamplerStates_NoBorder, uv); return max(Value1, Value2); }