// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Device/Device.h" #define UE_API TEXTUREGRAPHENGINE_API class Device_Null : public Device { protected: UE_API virtual void Collect(DeviceBuffer* Buffer) override; public: UE_API Device_Null(); UE_API virtual ~Device_Null() override; virtual FString Name() const override { return "Device_Null"; } ////////////////////////////////////////////////////////////////////////// /// Static functions ////////////////////////////////////////////////////////////////////////// static UE_API Device_Null* Get(); }; #undef UE_API