// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class InsightsEditor : ModuleRules { public InsightsEditor(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "TraceInsights", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "InputCore", "Slate", "SlateCore", "ToolMenus", "TraceLog", } ); } }