// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TrackingAlignment : ModuleRules { public TrackingAlignment(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "OpenCVHelper", "OpenCV", } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); } }