// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DynamicMaterialTextureSet : ModuleRules { public DynamicMaterialTextureSet(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core" } ); ShortName = "DynMatTexSet"; } }