// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #define UE_API HORDE_API /** * Options for adding a new ref */ struct FRefOptions { static UE_API const FRefOptions Default; /** Time until a ref is expired. If zero, the ref does not expire. */ FTimespan Lifetime; /** Whether to extend the remaining lifetime of a ref whenever it is fetched. Defaults to true. */ bool bExtend = true; UE_API FRefOptions(); }; #undef UE_API