// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "Internationalization/InternationalizationMetadata.h" #include "JsonUtils/RapidJsonUtils.h" #include "Templates/SharedPointer.h" #define UE_API LOCALIZATION_API class FLocMetadataObject; class FJsonInternationalizationMetaDataSerializer { public: /** * Deserializes manifest metadata from a JSON object. * * @param JsonObj The JSON object to deserialize from. * @param OutMetadataObj The resulting metadata object, or an unmodified object if the serialize is not successful. */ static UE_API void DeserializeMetadata( UE::Json::FConstObject JsonObj, TSharedPtr< FLocMetadataObject >& OutMetadataObj ); /** * Serializes manifest metadata object to a JSON object. * * @param Metadata The Internationalization metadata to serialize. * @param OutJsonObj The resulting JSON object or an unmodified object if the serialize is not successful. */ static UE_API void SerializeMetadata( const TSharedRef< FLocMetadataObject > Metadata, UE::Json::FValue& OutJsonObj, UE::Json::FAllocator& Allocator ); /** * Utility function that will convert metadata to string using the JSON metadata serializer. * * @param Metadata The Internationalization metadata to convert to string. */ static UE_API FString MetadataToString( const TSharedPtr Metadata ); }; #undef UE_API