// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" namespace Nanite { class FCluster; uint32 CalcMaterialTableSize(const FCluster& Cluster); uint32 PackMaterialInfo(const FCluster& Cluster, TArray& OutMaterialTable, uint32 MaterialTableStartOffset); void BuildMaterialRanges(TArray& Clusters); void PrintMaterialRangeStats(const TArray& Clusters); }