// Copyright Epic Games, Inc. All Rights Reserved. #include "TimingGraphSeries.h" #define LOCTEXT_NAMESPACE "UE::Insights::FTimingGraphSeries" namespace UE::Insights::TimingProfiler { INSIGHTS_IMPLEMENT_RTTI(FTimingGraphSeries) //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingGraphSeries::SetVisibility(bool bOnOff) { FGraphSeries::SetVisibility(bOnOff); VisibilityChangedDelegate.Broadcast(bOnOff); } //////////////////////////////////////////////////////////////////////////////////////////////////// } // namespace UE::Insights::TimingProfiler #undef LOCTEXT_NAMESPACE