// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SGraphPin.h" class SStateMachineOutputPin : public SGraphPin { public: SLATE_BEGIN_ARGS(SStateMachineOutputPin){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UEdGraphPin* InPin); protected: // Begin SGraphPin interface virtual TSharedRef GetDefaultValueWidget() override; // End SGraphPin interface const FSlateBrush* GetPinBorder() const; };