// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Misc/Optional.h" #include "Templates/SharedPointer.h" class FCurveEditor; class FMenuBuilder; struct FCurveModelID; struct FCurvePointHandle; struct FCurveEditorContextMenu { static void BuildMenu(FMenuBuilder& MenuBuilder, TSharedRef CurveEditor, TOptional ClickedPoint, TOptional HoveredCurve); };