// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #define UE_API DATAHIERARCHYEDITOR_API struct FGuid; struct FDataHierarchyElementCustomVersion { enum Type { BeforeCustomVersionWasAdded = 0, // Before any version changes were made in the plugin MetaDataIntroduction, // PostLoad moving hard coded section references on categories into the metadata system // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version number UE_API const static FGuid Guid; private: FDataHierarchyElementCustomVersion() {} }; #undef UE_API