// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class KismetWidgets : ModuleRules { public KismetWidgets(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "BlueprintGraph", "ContentBrowserData", "ClassViewer", "ToolWidgets", "EditorWidgets", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "ContentBrowser", "AssetTools", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ContentBrowser", "AssetTools", } ); // Circular references that need to be cleaned up CircularlyReferencedDependentModules.AddRange( new string[] { "BlueprintGraph", } ); } }