// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Logging/TokenizedMessage.h" #include "MassEntityEditor.generated.h" #define UE_API MASSENTITYEDITOR_API USTRUCT() struct FMassEditorNotification { GENERATED_BODY() EMessageSeverity::Type Severity = EMessageSeverity::Error; FText Message; /** * If set to true then a clickable "see log for details" message will be added to the message log. * Clicking the message takes the user to the Output Log. */ bool bIncludeSeeOutputLogForDetails = false; UE_API void Show(); }; namespace UE::Mass::Editor { const FName MessageLogPageName(TEXT("MassEntity")); } #undef UE_API