// Copyright Epic Games, Inc. All Rights Reserved. /** * * A configuration class used by the PIE preview device system to save settings across sessions. */ #pragma once #include "HAL/Platform.h" #include "UObject/Object.h" #include "UObject/UObjectGlobals.h" #include "PIEPreviewSettings.generated.h" UCLASS(MinimalAPI, hidecategories = Object, config = PIEPreviewSettings) class UPIEPreviewSettings : public UObject { GENERATED_UCLASS_BODY() public: UPROPERTY(config) int32 WindowPosX; UPROPERTY(config) int32 WindowPosY; UPROPERTY(config) float WindowScalingFactor; };