// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimationEditMode.h" #define UE_API PERSONA_API class IPersonaEditMode : public FAnimationEditMode { // These implementations are duplicated in the Persona module so that code that links only to Persona and not to // the AnimationEditMode module can work properly public: UE_API IPersonaEditMode(); UE_API virtual ~IPersonaEditMode() override; UE_API virtual void Enter() override; UE_API virtual void Exit() override; UE_API virtual void AddReferencedObjects(FReferenceCollector& Collector) override; }; #undef UE_API