// Copyright Epic Games, Inc. All Rights Reserved. #include "MVVM/Views/SOutlinerObjectBindingView.h" #include "MVVM/ViewModels/SequencerEditorViewModel.h" #include "MVVM/ViewModels/ObjectBindingModel.h" #include "MVVM/ViewModels/ViewModelIterators.h" #include "SequencerUtilities.h" #include "MovieScene.h" #include "MovieSceneSequence.h" #include "ISequencerModule.h" #include "ISequencerTrackEditor.h" #include "Sequencer.h" #include "EditorStyleSet.h" #include "GameFramework/Actor.h" #include "Styling/SlateIconFinder.h" #include "Widgets/Layout/SBox.h" #include "Widgets/Layout/SSpacer.h" #include "Framework/Commands/UIAction.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "Containers/ArrayBuilder.h" #include "Modules/ModuleManager.h" #define LOCTEXT_NAMESPACE "SOutlinerObjectBindingView" namespace UE { namespace Sequencer { void SOutlinerObjectBindingView::Construct( const FArguments& InArgs, TSharedPtr InModel, TSharedPtr InEditor, const TSharedRef& InTableRow) { SOutlinerItemViewBase::Construct(InArgs, TWeakViewModelPtr(InModel), InEditor, InTableRow); } } // namespace Sequencer } // namespace UE #undef LOCTEXT_NAMESPACE