// Copyright Epic Games, Inc. All Rights Reserved. #include "TextureStats.h" #include "UObject/WeakObjectPtr.h" #include #include UE_INLINE_GENERATED_CPP_BY_NAME(TextureStats) UTextureStats::UTextureStats(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer), LastTimeRendered( FLT_MAX ) { }