// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreMinimal.h" #include "Templates/SharedPointer.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "SubobjectEditorMenuContext.generated.h" #define UE_API SUBOBJECTEDITOR_API class SSubobjectEditor; struct FFrame; UCLASS(MinimalAPI) class USubobjectEditorMenuContext : public UObject { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category="Tool Menus") UE_API TArray GetSelectedObjects() const; TWeakPtr SubobjectEditor; bool bOnlyShowPasteOption; }; #undef UE_API