// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Kismet2/CompilerResultsLog.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "WidgetCompilerRule.generated.h" #define UE_API UMGEDITOR_API class FCompilerResultsLog; class UWidgetBlueprint; /** * */ UCLASS(MinimalAPI, Abstract) class UWidgetCompilerRule : public UObject { GENERATED_BODY() public: UE_API UWidgetCompilerRule(); UE_API virtual void ExecuteRule(UWidgetBlueprint* WidgetBlueprint, FCompilerResultsLog& MessageLog); }; #undef UE_API