// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Logging/LogMacros.h" DECLARE_LOG_CATEGORY_EXTERN(LogCook, Log, All); DECLARE_LOG_CATEGORY_EXTERN(LogCookStats, Log, All); // LogCookStatus: Logs should be hidden by default but enabled on the build machines so they can be forwarded to stdout DECLARE_LOG_CATEGORY_EXTERN(LogCookStatus, Warning, All); extern FName LogCookName;