// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IDetailCustomization.h" /** * Implements a details customization for UBlueprintEditorProjectSettings. */ class FBlueprintEditorProjectSettingsCustomization : public IDetailCustomization { public: // Factory creation. static TSharedRef MakeInstance(); // IDetailCustomization interface virtual void CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) override; // End IDetailCustomization interface };