// Copyright Epic Games, Inc. All Rights Reserved. #include "ThumbnailRendering/BlendSpaceThumbnailRenderer.h" #include "Misc/App.h" #include "ShowFlags.h" #include "SceneView.h" #include "ThumbnailHelpers.h" #include "Animation/BlendSpace.h" #include "Animation/Skeleton.h" #include "Engine/SkeletalMesh.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(BlendSpaceThumbnailRenderer) UBlendSpaceThumbnailRenderer::UBlendSpaceThumbnailRenderer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { ThumbnailScene = nullptr; } bool UBlendSpaceThumbnailRenderer::CanVisualizeAsset(UObject* Object) { UBlendSpace* BlendSpace = Cast(Object); if (BlendSpace != nullptr) { if (USkeleton* Skeleton = BlendSpace->GetSkeleton()) { USkeletalMesh* PreviewSkeletalMesh = Skeleton->GetAssetPreviewMesh(BlendSpace); if (PreviewSkeletalMesh == nullptr) { PreviewSkeletalMesh = Skeleton->FindCompatibleMesh(); } if (PreviewSkeletalMesh && (PreviewSkeletalMesh->IsCompiling() || PreviewSkeletalMesh->GetResourceForRendering() == nullptr)) { return false; } } } return true; } void UBlendSpaceThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) { UBlendSpace* BlendSpace = Cast(Object); if (BlendSpace != nullptr) { if (ThumbnailScene == nullptr) { ThumbnailScene = new FBlendSpaceThumbnailScene(); } if (ThumbnailScene->SetBlendSpace(BlendSpace)) { FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game)) .SetTime(UThumbnailRenderer::GetTime()) .SetAdditionalViewFamily(bAdditionalViewFamily)); ViewFamily.EngineShowFlags.DisableAdvancedFeatures(); ViewFamily.EngineShowFlags.MotionBlur = 0; ViewFamily.EngineShowFlags.LOD = 0; RenderViewFamily(Canvas, &ViewFamily, ThumbnailScene->CreateView(&ViewFamily, X, Y, Width, Height)); ThumbnailScene->SetBlendSpace(nullptr); } } } void UBlendSpaceThumbnailRenderer::BeginDestroy() { if ( ThumbnailScene != nullptr ) { delete ThumbnailScene; ThumbnailScene = nullptr; } Super::BeginDestroy(); }