// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Misc/AxisDisplayInfo.h" #define UE_API UNREALED_API class FEditorAxisDisplayInfo : public IAxisDisplayInfo { public: UE_API FEditorAxisDisplayInfo(); virtual ~FEditorAxisDisplayInfo() = default; UE_API virtual EAxisList::Type GetAxisDisplayCoordinateSystem() const override; UE_API virtual FText GetAxisToolTip(EAxisList::Type Axis) const override; UE_API virtual FText GetAxisDisplayName(EAxisList::Type Axis) override; UE_API virtual FText GetAxisDisplayNameShort(EAxisList::Type Axis) override; UE_API virtual FLinearColor GetAxisColor(EAxisList::Type Axis) override; UE_API virtual bool UseForwardRightUpDisplayNames() override; UE_API virtual FText GetRotationAxisToolTip(EAxisList::Type Axis) const override; UE_API virtual FText GetRotationAxisName(EAxisList::Type Axis) override; UE_API virtual FText GetRotationAxisNameShort(EAxisList::Type Axis) override; UE_API virtual FIntVector4 DefaultAxisComponentDisplaySwizzle() const override; private: // Maps the given axis from FLU -> XYZ if the AxisDisplayCoordinateSystem is XYZ UE_API EAxisList::Type MapAxis(EAxisList::Type Axis) const; // Inits info stored in settings, like the axis colors UE_API void InitSettingsInfo(double EditorStartupTime); TOptional bUseForwardRightUpDisplayNames; mutable TOptional AxisDisplayCoordinateSystem; }; #undef UE_API