// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Components/StaticMeshComponent.h" #include "VIGizmoHandleMeshComponent.generated.h" UCLASS(hidecategories = Object) class UE_DEPRECATED(5.7, "The ViewportInteraction module is being deprecated alongside VR Editor mode.") UGizmoHandleMeshComponent : public UStaticMeshComponent { GENERATED_BODY() public: /** Default constructor */ UGizmoHandleMeshComponent(); //~ Begin UPrimitiveComponent Interface virtual class FPrimitiveSceneProxy* CreateSceneProxy() override; //~ End UPrimitiveComponent Interface };