// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace EpicGames.Slack.Elements
{
///
/// A checkbox group that allows a user to choose multiple items from a list of possible options.
///
public class CheckboxGroupElement : Element
{
///
/// An identifier for this action. You can use this when you receive an interaction payload to identify the source of the action.
/// Should be unique among all other action_ids in the containing block. Maximum length for this field is 255 characters.
///
[JsonPropertyName("action_id")]
public string ActionId { get; set; }
///
/// An array of option objects. A maximum of 10 options are allowed.
///
[JsonPropertyName("options")]
public List Options { get; } = new List();
///
/// An array of option objects that exactly matches one or more of the options within options. These options will be selected when the checkbox group initially loads.
///
[JsonPropertyName("initial_options")]
public List InitialOptions { get; } = new List();
///
/// A confirm object that defines an optional confirmation dialog that appears after clicking one of the checkboxes in this element.
///
[JsonPropertyName("confirm")]
public SlackConfirm? Confirm { get; set; }
///
/// Indicates whether the element will be set to auto focus within the view object. Only one element can be set to true. Defaults to false.
///
[JsonPropertyName("focus_on_load")]
public bool FocusOnLoad { get; set; }
///
/// Construct a new Button action element.
///
public CheckboxGroupElement(string actionId, List options)
: base("checkboxes")
{
ActionId = actionId;
Options.AddRange(options);
}
}
}